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  • As both Fafafa and Golden HoYeah are assigned to the Arcade Games Business Division, I believe that they are gambling games. How do you avoid legal issues for these gambling games? (02/06/2018)

    Fafafa and Golden HoYeah have zero cash flow issues and they are considered light gambling. On the other hand, games such as our Mangan Dahen involve cash flow. Current Taiwanese law provides that as long as a company does not operate purchases and sales in the cash flow process, it is considered legal according to the laws of Taiwan. It is not considered illegal under Taiwanese laws even if there are players who play with cash flow procedures.
  • Mangan Dahen has maintained its position among the top 15 whereas Xin Stars and 08 Online have always been ranked among the top 5. What methods have they employed to achieve such results? In addition, there have been many changes in the rankings of Star 3 in 1, Mangan Dahen, Golden HoYeah, and Golden Tiger. What can we do to reduce the fluctuations for Golden Tiger? (02/06/2018)

    Xin Stars and 08 Online are successful because they had an early start. Games such as Golden HoYeah and Fafafa have no legal issues. Companies like Company A have studied the laws thoroughly and they understand what they cannot do. They would draw a line. Companies with Hondreds of millions in revenue do not cross these lines simply to get a larger piece of the market. They have very strict requirements in terms of legal compliance. As for Star 3 in 1, the game itself is very casual and people can pay to play for one whole month. They consume a lot of our bandwidth and more than 90% of them do not pay. The MAU is approximately 700,000 to 800,000. We only collected a little more than NT$20 million and it is not enough. We will think of ways to encourage non-paying players to pay a little to make the game more fun.
  • With regard to arcade games in the Malaysian market, sales have dropped due to the election. How much of the sales have the Company recovered so far? (08/14/2018)

    We still need to adapt to the policies of the new government in the Malaysian market, and the transition consolidation period would take 3-4 months. We expect to recover 30%, and we also took opportunities to sell a batch of products in July. We will naturally continue to obtain the information on the latest market developments.
  • Arcade game revenue from January to July has declined in comparison to the previous year. Aside from the poor performance in the Malaysian market, what are the reasons for declines in China and the United States? Have the adjustments in the arcade gaming venues opened in China in recent years come to a close or does the market need more time for adjustments? Will the arcade gaming venues set to open in shopping centers in the second half of the year open on schedule? What is the sales status of fishing games and skill games in the United States? Can they make up for the previous decline in AWP? (08/14/2018)

    In China, the main factor was that we had sold more slot machines and ticket machines last year, but the inventory for these two types of machines has remained high this year. Therefore, we could not achieve the outstanding new orders as we did in the previous year. Due to the slowdown in the opening of new venues in tier 2 and tier 3 cities, we would indeed need time to observe market conditions. Fishing games are our mainstay in the United States and we have also faced excess inventory issues since the second quarter. Performance has also been poor when compared to the same period last year. We will develop new fishing games in the third quarter and launch them in the fourth quarter. As for skill games, we have yet to achieve a major breakthrough with our products.
  • Will revenue from arcade games in the second half of the year exceed levels in the first half of the year? (08/14/2018)

    The performance of arcade games in the second half of the year was generally better than the first half. We have new products that we plan to launch in the second half of the year, but we may not be able to attain the same level of sales as in the previous year.
  • Please explain the development status of Hero of Robots 2. Do you have a specific launch date? In addition to Mainland China and Taiwan, do you have plans for launching the product in other areas such as Japan and Southeast Asia? (08/14/2018)

    The Hero of Robots 2 children's card game is now being developed based on the original plan. We expect to launch the game in Taiwan in the first quarter of next year. We also plan on launching the game in the Chinese and Southeast Asian market. Our primary focus will be the Chinese market.
  • What is the introduction progress of the two products produced in collaboration with Tencent? (08/14/2018)

    Fish Gamer: After Tencent started the introduction process at the end of last year, revenue has achieved sufficient growth. Its revenue has made significant contributions to the Company since March 2018. Ocean King: Introduction began in July and we have seen a substantial increase in revenue.
  • The Company has licensed four mobile gaming products to the Chinese and Southeast Asian markets in the second quarter. Can you describe the current progress of these products? (08/14/2018)

    The two mobile games licensed to the Southeast Asian market have been launched. The consumption habits in Southeast Asian countries appear to be quite different from our expectations, and we need to modify the contents of the game and enhance promotion and marketing. We are still exploring the market, and we will report if we have achieved better performance. The two games licensed to China were Knights of Valour 2 and Ocean King. The second generation will be marketed in the fourth quarter as early as possible. Ocean King has been launched in China and it appears that it would only contribute to revenue in the fourth quarter.
  • Mangan Dahen: Is the growth in online games this year mostly contributed by Mangan Dahen? (08/14/2018)

    Mangan Dahen is a product that targets Taiwan as the main source of revenue. Mangan Dahen was launched in the first quarter of 2016, and the growth in revenue in Online Business Division's mobile games would include both Star 3 in 1 and Mangan Dahen in addition to Mangan Dahen.
  • Will the Company continue to provide overseas licensing for the five games (Star 3 in 1, Mangan Dahen, Golden HoYeah, Golden Tiger, and Good Luck 777)? What are the main issues considered for overseas licensing? Is revenue from overseas licensing recognized in online business On-line and arcade business On-line or will they be recognized together? (08/14/2018)

    With regard to the five mobile games you mentioned, we have developed a separate version for Mangan and licensed it to overseas markets. We do not have overseas licensing plans for the other four games. However, both Golden HoYeah and Golden Tiger have been launched in overseas markets. If we have other partners or opportunities for cooperation, we will not rule out such opportunities. As for the Division under which revenue would be recognized, it will be determined based on the unit responsible for the app.
  • Investor Relations Contacts

    Shareholder services:Ssu-Yu Sung
    Contact Number:02-22995048#1228

    Investor communication platform:
    Acting Spokesperson:A-Chien Chen, President
    Contact Number:02-22995048#1300


  • Stock transfer agency

    Department of Stock Affairs, Capital Securities Corporation
    Address:B2, No. 97, Section 2, Dunhua South Road, Taipei City (10601)